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Jacopo Colangelo
Jacopo Colangelo
Level Designer @ Fatshark
26 - Italian|Stockholm, Sweden

Skills

Level DesignGame DesignEnvironment Design

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
UNIGINE Engine
UNIGINE Engine
CRYENGINE
CRYENGINE
Blender
Blender
Photoshop
Photoshop
Premiere
Premiere
After Effects
After Effects
Marmoset Toolbag
Marmoset Toolbag
SpeedTree
SpeedTree
Perforce
Perforce
svn
svn
Stingray
Stingray
bitsquid
bitsquid
World Creator
World Creator

Reel

Productions

    • Video Game
      Warhammer 40K: Darktide
    • Year
      2022
    • Role
      Level Designer
    • Company
      Fatshark AB

Experience

  • Experienced Level Designer at Fatshark AB
    AF
    January 2025 - Present

  • Level Designer at Fatshark AB
    Stockholm
    August 2021 - January 2025

  • Level Design Intern at Fatshark AB
    Stockholm, Sweden
    January 2021 - August 2021

  • Level Designer at Helios Games
    Italy
    January 2018 - Present

    I mainly deal with the realization of the levels of the experimental horror game project named "PAVOR" alongside an international team.

    My main tasks include but are not restricted to:

    • Level design of the map (asset placement, blockout, gameplay...)

    • Performance optimization

    • UI

    • QA Test

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